Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
Resident Evil 4’s latest patch removes a popular speedrun trick
Plus visuals have reportedly been improved on Xbox Series X|S
Capcom has released Resident Evil 4’s latest update and removed a popular speedrunning trick.
According to the patch notes for the April 23 patch, the developer has fixed an issue which allowed players to warp through walls when using the scope in certain areas.
Expectedly, many players were using this trick to ‘speedrun’ the game, which is when users compete to finish a title as quickly as possible, employing any and all glitches to do so.
In addition, the patch notes state that Capcom has readjusted graphics rendering process changes made on Xbox Series X|S in a recent April 7 patch. Some users had claimed this had caused a dithering effect on the platform.
Capcom has also added additional changes to stick dead zone (the range in which the controller’s sticks don’t respond to movement). The full patch notes can be found below.
Earlier this month, Capcom added microtransactions to the Resident Evil 4 remake, enabling players to pay extra to upgrade their weapons quicker.
The free Mercenaries mode DLC was also added to the game, accompanied by 11 new pieces of paid DLC called ‘Exclusive Upgrade Tickets’, each letting players speed up the upgrade process.
Resident Evil 4 April 23 patch notes
[PlayStation®5 / PlayStation®4 / Xbox Series X|S / Steam]
- An issue where certain key items become unobtainable, preventing the player from progressing through the main story, has been fixed. (Announced March 31, 2023)
- An issue causing players to warp through walls when using the scope in certain areas has been fixed.
- Incorrect text displaying for certain trophy explanations in some languages has been fixed.
(Brazilian Portuguese and Latin American Spanish)
[XSX|S]
- An issue preventing the game from launching when downloadable content has been installed and an account with content restrictions is logged in has been fixed.
- Fixes to the stick dead zone (the range in which the controller’s sticks don’t respond to movement) made on April 7 have been further adjusted.
- Changes to the graphics rendering process made on April 7 have been readjusted.
[PS5 / PS4 / XSX|S / Steam]
- Other miscellaneous bug fixes.